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"I jammed in the Hazard Course tutorial because I think that's funny"

You and me both. Awesome job on this!

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Amazing work!

Looking at the actual overlapping map, it's apparent that they gave no consideration of how the actual facility would exist in physical space after the train ride.

It would be interesting to see how the Opposing Force and Blue Shift maps fit (or didn't fit) with the rest of the facility - or if Gearbox gave more consideration to the physical space.

Deleted 2 years ago

I don't think they messed up at all. When you're developing a game that's only going to be seen from a linear path at ground level, you can optimize for that looking good from that vantage point. It making sense from a top down view would have been a nice bonus, but given that they basically reworked the majority of the levels between 1997 and 1998 when they released, this feels understandable.

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Love it.  Very cool Brendon.  I like the red lines on blue vibe, gives it an authentic "of the actual in-game setting" look.  :D

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Thanks for doing this. I always wondered what all the Half-Life maps would look like when 'lined up', connected by player entrance/egress points.

i never played the game but your map makes more sense than theirs